Foothill CollegeApproved Course Outlines

Fine Arts and Communication Division
MUS 50DINTRODUCTION TO THE VIDEO GAME BUSINESSSummer 2014
2.5 hours lecture, 3 hours laboratory.3.5 Units

Total Quarter Learning Hours: 66 (Total of All Lecture, Lecture/Lab, and Lab hours X 12)
 
 Lecture Hours: 2.5 Lab Hours: 3 Lecture/Lab:
 Note: If Lab hours are specified, see item 10. Lab Content below.

Repeatability -
Statement: Not Repeatable.

Status -
 Course Status: ActiveGrading: Letter Grade with P/NP option
 Degree Status: ApplicableCredit Status: Credit
 Degree or Certificate Requirement: AA Degree
 GE Status: Non-GE

Articulation Office Information -
 Transferability: CSUValidation: 12/13/13

1. Description -
Introduction to the video game business including how games are designed, manufactured,marketed and distributed. Examines the differences between game publishers and game developers. Breaks down different career paths in the industry and how their roles are integrated such as producers, artists, programmers, marketers, testers, etc. Covers the various market places for games and how they differ.
Prerequisite: None
Co-requisite: None
Advisory: None

2. Course Objectives -
The student will be able to:
  1. Compare and contrast the differences between Game Publishers and Game Developers
  2. Discuss the various occupations found at Game Publishers and at Game Developers and how they all are integrated with each other
  3. Explain how various game development agreements are structured
  4. Identify current game marketplaces and explain their differences
3. Special Facilities and/or Equipment -
When taught via Foothill Global Access: on-going access to computer with Email software and capabilities; Email address; Java-script enabled internet browsing software.

4. Course Content (Body of knowledge) -
  1. Current Industry Overview
    1. Impact of video games in the current marketplace
    2. Projections for the future of the industry
  2. Game Publishers
    1. What they do
    2. How they differ from Developers
    3. Marketing's Role
    4. First, Second and Third Party Licensing
    5. Music and Audio
    6. Product Development
    7. Lab Report on State of Industry and Publishers (Lab)
  3. Game Developers
    1. What they do
    2. How they differ from Publishers
    3. The different types and business models
    4. Outsourcing of Music
  4. Producers
    1. Primary responsibilities
    2. First Party Producers compared with Second and Third Party Producers
    3. Typical workday for each type of Producer
    4. Lab Report on Developers and Producers (Lab)
  5. Artists
    1. Responsibilities
    2. 3D compared with 2D
    3. How artists work together with Programmers, Designers and Producers
  6. Programmers
    1. Common computer languages used
    2. How programmers work with the other development team members
  7. Game Designers
    1. Responsibilities
    2. Different approaches for different game genres
    3. How games are conceptualized
  8. Marketing
    1. Primary Responsibilities
    2. International Markets
    3. Emerging Marketing Strategies
    4. Lab Report on Artists,Programmers and Marketing
  9. Development Agreements
    1. Definition of Milestones
    2. Monitoring of progress by Producers
    3. Definition of Alpha and Beta Game Milestones
  10. Different Types of Games Platforms
    1. Console
    2. Computer
    3. Hand Held
    4. Lab Report on Game Development Agreements and Platforms (Lab)
5. Repeatability - Moved to header area.
 
6. Methods of Evaluation -
  1. Weekly Objective Quizzes
  2. Midterm Objective Exam
  3. Lab Reports
  4. Final Objective Exam
7. Representative Text(s) -
Brathwaite, Brenda and Schreiber, Ian Breaking Into the Game Industry: Advice for a Successful Career from Those Who Have Done It, Course Technology a Part of Cengage Learning, 2012.

8. Disciplines -
Commercial Music
 
9. Method of Instruction -
  1. Lecture presentations and classroom discussion using the vocabulary of the game industry
  2. Weekly topic for classroom or online forum discussions
  3. Listening to recorded interviews with industry professionals
 
10. Lab Content -
Lab Assignments can include:
  1. Weekly online lectures
  2. Reviewing recorded industry interviews
  3. Lab Reports on Industry Trends
  4. Research reports on local gaming companies
 
11. Honors Description - No longer used. Integrated into main description section.
 
12. Types and/or Examples of Required Reading, Writing and Outside of Class Assignments -
Students will contact and research a local game publisher or developer and write a report including the following:
  1. Publisher or Developer?
  2. What platform(s) do they target?
  3. History of the company
  4. Corporate structure
  5. Size of the company
  6. Target demographic for their games
13. Need/Justification -
This course is a restricted support course for the AA degree in Music Technology.


Course status: Active
Last updated: 2014-09-02 07:50:59


Foothill CollegeApproved Course Outlines