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|Description - |
|Introduction to the tools and techniques used to create and perform electronic music in a variety of styles. Programming of virtual analog and digital synthesizers, developing techniques for recording unique instruments and sounds, creating custom single and multi-sample patches using software samplers, using algorithmic composition tools and techniques, building interactive performance systems using object-oriented programming environments, and adapting hardware and software for live performance.|
|Course Objectives - |
|The student will be able to: |
- Program virtual analog and digital synthesizers.
- Record and implement sound elements using samplers.
- Understand fundamental principles of algorithmic composition.
- Design interactive performance systems.
- Create an original electronic music production with synthesizers and samplers.
- Adapt hardware and software for live performance.
|Special Facilities and/or Equipment - |
- When taught on campus:
- 30 Macintosh computers, MIDI keyboards and MIDI interfaces.
- Video projector and screen.
- Digital audio workstation software with appropriate virtual instrument plug-ins.
- When taught via Foothill Global Access:
- On-going access to computer with Email software and capabilities.
- An Email address.
- Java-script enabled internet browsing software.
|Course Content (Body of knowledge) - |
- Fundamentals of Synthesis
- Virtual Analog Synthesis (Lec, L-L, Lab)
- Digital Synthesis (Lec, L-L, Lab)
- Working with Samplers
- Sample Recording Techniques (Lec, L-L, Lab)
- Creating Single and Multi-Sample Patches (Lec, L-L, Lab)
- Working with Drum Machines
- Basic Drum Programming (Lec, L-L, Lab)
- Arranging with Drum Patterns (Lec, L-L, Lab)
- The Virtual Drummer (Lec, L-L, Lab)
- Principles of Algorithmic Composition
- Mathematical Models (Lec, L-L, Lab)
- Generative Music (Lec, L-L, Lab)
- Interactive Performance Systems
- Music Programming Languages (Lec, L-L, Lab)
- Object-Oriented Programming Environments (Lec, L-L, Lab)
- Live Electronic Music
- Software Tools (Lec, L-L, Lab)
- Alternate Controllers (Lec, L-L, Lab)
|Methods of Evaluation - |
- Graded lab assignments in the operation of virtual synthesizers, samplers, and drum machines.
- Quizzes on electronic music concepts and terminology.
- Composition projects requiring application of concepts presented in each module.
- A graded final project that demonstrates acquired skill in producing and performing electronic music.
|Representative Text(s) - |
|Written materials provided by the instructor may include: lecture handouts, hardware and software user guides, guided listening worksheets, and musical scores. |
|Disciplines - |
|Commercial Music |
|Method of Instruction - |
- Lecture presentations and classroom discussion of the techniques for composing and producing electronic music.
- In-class listening to historically significant electronic music compositions followed by instructor-guided interpretation and analysis.
- Presentations of major composition and production projects followed by in-class discussion and evaluation.
|Lab Content - |
- Synthesis with Virtual Instruments
- Virtual Analog
- Digital (FM, Physical Modeling, Granular, Spectral)
- Sampling with Virtual Instruments
- Sound Acquisition
- Creating Patches
- Drum Programming with Virtual Instruments
- Designing Beats
- Working with Patterns
- Preparing for Live Performance
- Mixing to Stems
- Creating a Set
|Types and/or Examples of Required Reading, Writing and Outside of Class Assignments - |
- Written critiques and analyses of audio production projects including albums, soundtracks, television, video games and Internet multi-media.
- Written summaries documenting technical and artistic elements for corresponding submitted assignments and audio projects.
- Written proposals, session logs, learning outcomes and reflections supporting submitted musical works and final master recordings.