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Effective: Summer 2015

Grade Type: Letter Grade Only
Not Repeatable.
FHGE: Non-GE Transferable: CSU
1 hour lecture. (12 hours total per quarter)

Student Learning Outcomes -
  • Reflect upon and evaluate the value of the topical information presented and discuss the relevance and relationship to the Veterinary Technology Core Curriculum.
  • Identify, appraise, and articulate the broad scope of career opportunities obtainable in the veterinary field.
Description -
Provides enrichment of the core curriculum of the Veterinary Technology Program. Presenters will include veterinarians, veterinary specialists, veterinary technicians, animal care and management professionals, business professionals, and educators. Lectures, lecture-demonstrations, multimedia presentations, live demonstrations, or hands-on workshops presented once monthly by the instructor or professionals in veterinary medicine, veterinary technology, or other animal health-related fields. Content consists of relevant topics related to concurrent coursework. Intended for students in the Veterinary Technology Program; enrollment is limited to students accepted in the program.

Course Objectives -
The student will be able to:
  1. collect information and experience a variety of pertinent topics not covered elsewhere in the veterinary technology curriculum that directly relate to the fundamentals learned in the first quarter, first year core curriculum.
  2. expand and enrich their knowledge and experience in the field of veterinary technology through regular attendance and actively participation as a learner.
  3. meet and network with local, regional, and national veterinary colleagues, animal health care, professionals, and specialists.
  4. recognize, appraise, and evaluate the various career opportunities available to them in the veterinary field.
  5. better understand and explain their role as part of the veterinary profession and the veterinary health care team.
  6. learn practical applications and appreciate the practical context for topics in the third quarter of the first year of the Veterinary Technology Curriculum
  7. develop an appreciation of the broad scope of careers in veterinary medicine, veterinary technology, and the animal care and service industry.
Special Facilities and/or Equipment -
Classroom equipped with multimedia presentation and projection capabilities. Computers with Internet access. Fully equipped veterinary technology teaching laboratory.

Course Content (Body of knowledge) -
  1. Presentations by veterinary medical professionals and representatives of other animal-related occupations on a variety of topics of interest to the veterinary technology student related to the core knowledge and fundamental principles and clinical skills learned in the first quarter, first year core curriculum.
  2. Topics are specifically related to the subject matter of the concurrently enrolled Veterinary Technology Program courses: Topics include but are not limited to the following:
    1. Research Methods
    2. Laboratory Animal Technology
      1. Rabbit
      2. Rodents
      3. Ferrets
      4. Other Species
    3. Veterinary Practice Management and Marketing
    4. Animal Anatomy and Physiology
    5. Advanced Animal Husbandry
    6. New Products and Services
    7. Advanced Clinical Procedures and Therapeutics
    8. Large Animal Husbandry and Nursing
      1. Equine
      2. Bovine
      3. Caprine
      4. Ovine
Methods of Evaluation -
  1. Two-page Reflection Paper for each topic presented (3)
  2. Active participation in planned activities.
Representative Text(s) -
No required textbook. Instructor and Presenter materials, online resources.

Disciplines -
Registered Veterinary Technician
Method of Instruction -
  1. Interactive Lecture/Presentations
  2. small group discussions and activities
  3. hands-on experiences as appropriate for individual topics
  4. May involve computer demonstrations/simulations, written exercises, role-playing, small group work, hands-on practical experiences and skills training
Lab Content -
  1. Workshops and hands-on experience as appropriate for individual topics.
  2. Involves computer simulations, written exercises, role-playing, small group and individual hands-on skills training.
  3. Observation of demonstrations with medical equipment and/ or live animals.
Types and/or Examples of Required Reading, Writing and Outside of Class Assignments -
  1. Handout material and online resources (documents, presentation slides, web links, images, video) will be provided by the instructor and/or guest presenters.