Print Version

Effective: Summer 2013

Prerequisites: Prerequisite: ART 15A.
Advisory: Advisory: Familiarity with current interface operations for desktop computers, laptops and digital tablets.
Grade Type: Letter Grade, the student may select Pass/No Pass
Not Repeatable.
FHGE: Non-GE Transferable: CSU/UC
3 hours lecture, 3 hours laboratory. (72 hours total per quarter)

Student Learning Outcomes -
  • A successful student will be able to create digital art using intermediate levels of hardware, software combined with conceptual development sketches, research and written briefs
  • A successful student will be able to demonstrate how to use intermediate levels of software and hardware to create digital art
Description -
Intermediate instruction using computers, digital tablets and software to produce digital paintings and images for artistic expression, design and illustration.

Course Objectives -
The student will be able to:
  1. Familiarity with interactive computers, digital tablets, drawing and painting software.
  2. Working knowledge of various computer drawing and painting operations.
  3. Skill in creating and manipulating visual materials.
  4. Awareness of interdisciplinary applications of drawing and computer painting software.
  5. Understanding of artistic contributions made by people from diverse cultures and backgrounds in digital artwork.
  6. Understanding of careers in digital art, illustration and animation.
Special Facilities and/or Equipment -
  1. Lecture/lab room with high-resolution color graphics terminals, plotter or ink-jet printers, current computer drawing and painting software, and hardware as required when taught on campus.
  2. When taught via Foothill Global Access: on-going access to computer, digital tablets, and other interface methods with Email software and capabilities; Email address; Java-script enabled internet browsing software.

Course Content (Body of knowledge) -
  1. Lectures:
    1. History of computer art and graphics, specifically computer drawing and painting.
    2. Relationship of digital drawing and painting to traditional painting methods.
    3. Principles of visual communication in digital art.
    4. Observation of contemporary examples of digital art, drawings, painting and related products.
  2. Demonstrations:
    1. Intermediate use Interactive digital drawing and painting software programs
    2. Intermediate and complex digital operations required for creating graphics, including file and disk management.
  3. Laboratory Practice:
    1. Using computer intermediate and complex paint software and computer operations to create digital artwork
    2. Developing, manipulating, and editing complex images in digital painting and drawing.
    3. Completion of course assignments and requirements using digital painting using traditional and experimental methods
Methods of Evaluation -
  1. Instructor's review and grading of assigned course work.
  2. Class and lab participation.
Representative Text(s) -
Beccia, Carlyn. Digital Painting for the Complete Beginner. Watson Guptill, 2012. paperback.
Threnien-Pendarvis, Cher. The Painter Wow! Book. Peachpit Press, 2011. Paperback.

Disciplines -
Art, Graphic Arts
Method of Instruction -
  1. Lecture
  2. Discussion
  3. Electronic discussions/chat
  4. Laboratory
  5. Demonstration
Lab Content -
Laboratory Practice:
  1. Using complex digital drawing and painting software and computer operations
  2. Developing, manipulating, and editing images, drawing, painting in digital formats.
  3. Digital painting using software, tablets, computers.
  4. Creating preliminary conceptual sketches in preparation for digital drawing and painting.
  5. Completion of multiple drawing and painting assignments.
  6. Compilation of a digital portfolio inclusive of digital painting
Types and/or Examples of Required Reading, Writing and Outside of Class Assignments -
  1. Create multiple versions of digital art work such as abstract art, landscape painting, still life painting, expressionistic artwork and illustrations using drawing and painting software programs,
  2. Interface exploration through 5 specific painting assignments, using digital tools and techniques to learn how to cut, copy, paste, use layers, use multiple digital paintbrushes and use digital pa.pers and textures.
  3. Practice using new technique with digital tablets, iPads, and computers in creating digital artwork using Adobe Photoshop and Corel Painter software
  4. Exploring traditional drawing and painting techniques using digital tools such as computers to create no less then five examples of digital artwork.
  5. Reading materials for: Careers in Digital Art and Design
  6. Digital Art in cultural contexts
G.Researching Digital Art, Illustration and Animation as part of the course online web based research.
  • Reading textbook lessons on methods to create art using oil, watercolor, acrylic, and pastel digital painting methods.