Print Version

Effective: Summer 2013

Advisory: Advisory: Familiarity with current interface operations for desktop computers, laptops and digital tablets; not open to students with credit in ART 14C or 86.
Grade Type: Letter Grade, the student may select Pass/No Pass
Not Repeatable.
FHGE: Non-GE Transferable: CSU/UC
3 hours lecture, 3 hours laboratory. (72 hours total per quarter)

Student Learning Outcomes -
  • A successful student will be able to create digital art using hardware, software and preliminary concept drawings.
  • A successful student will be able to demonstrate basic digital painting methods using appropriate hardware and software.
Description -
Basic instruction using computers, digital tablets and software to produce digital paintings and images for artistic expression, design and illustration.

Course Objectives -
The student will be able to:
  1. Familiarity with interactive computers, digital tablets, drawing and painting software.
  2. Working knowledge of various computer drawing and painting operations.
  3. Skill in creating and manipulating visual materials.
  4. Awareness of interdisciplinary applications of drawing and computer painting software.
  5. Understanding of artistic contributions made by people from diverse cultures and backgrounds in digital artwork.
  6. Understanding of careers in digital art, illustration and animation.
Special Facilities and/or Equipment -
  1. Lecture/lab room with high-resolution color graphics terminals, plotter or ink-jet printers, current computer drawing and painting software, and hardware as required when taught on campus.
  2. When taught via Foothill Global Access: on-going access to computer, digital tablets, and other interface methods with Email software and capabilities; Email address; Java-script enabled internet browsing software.

Course Content (Body of knowledge) -
  1. Lectures:
    1. History of computer art and graphics, specifically computer drawing and painting.
    2. Relationship of digital drawing and painting to traditional painting methods.
    3. Principles of visual communication in digital art.
    4. Observation of contemporary examples of digital art, drawings, painting and related products.
  2. Demonstrations:
    1. Interactive digital drawing and painting software programs
    2. Digital operations required for creating graphics, including file and disk management.
  3. Laboratory Practice:
    1. Using computer paint software and computer operations to create digital artwork
    2. Developing, manipulating, and editing images in digital painting and drawing.
    3. Completion of course assignments and requirements using digital painting using traditional and experimental methods
Methods of Evaluation -
  1. Instructor's review and grading of assigned course work.
  2. Class and lab participation.
Representative Text(s) -
Beccia, Carlyn. Digital Painting for the Complete Beginner. Watson Guptill. 2012. paperback.

Disciplines -
Art, Graphic Arts
Method of Instruction -
Lecture, Discussion, Electronic discussions/chat, Laboratory, Demonstration.
Lab Content -
Laboratory Practice:
  1. Using digital drawing and painting software and computer operations
  2. Developing, manipulating, and editing images, drawing, painting in digital formats.
  3. Digital painting using software, tablets, computers.
  4. Creating preliminary conceptual sketches in preparation for digital drawing and painting.
  5. Completion of multiple drawing and painting assignments.
  6. Compilation of a digital portfolio inclusive of digital painting
Types and/or Examples of Required Reading, Writing and Outside of Class Assignments -
  1. Understanding digital drawing and painting software programs
  2. Interface exploration of digital tools and techniques.
  3. New technique using digital tablets and computers in creating digital artwork
  4. Exploring traditional drawing and painting techniques using digital tools.
  5. Careers in Digital Art and Design
  6. Digital Art in cultural contexts
  7. Researching Digital Art, Illustration and Animation.