Foothill CollegeApproved Course Outlines

Fine Arts and Communication Division
GID 33GRAPHIC DESIGN STUDIO IFall 2012
3 hours lecture, 3 hours laboratory.4 Units

Total Quarter Learning Hours: 72 (Total of All Lecture, Lecture/Lab, and Lab hours X 12)
 
 Lecture Hours: 3 Lab Hours: 3 Lecture/Lab:
 Note: If Lab hours are specified, see item 10. Lab Content below.

Repeatability -
Statement: Not Repeatable.

Status -
 Course Status: ActiveGrading: Letter Grade with P/NP option
 Degree Status: ApplicableCredit Status: Credit
 Degree or Certificate Requirement: AA Degree
 GE Status: Non-GE

Articulation Office Information -
 Transferability: BothValidation: 7/1/05;6/17/9;12/9;12/10

1. Description -
Introduction to graphic design and visual communication. Projects include composition, typography, image editing and logo design. Design principles are explored through creative projects. Students practice fundamental software skills using Adobe Photoshop, Illustrator, and InDesign to complete the graphic design activities in this course.
Prerequisite: None
Co-requisite: None
Advisory: Not open to students with credit in GID 50 or GRDS 53.

2. Course Objectives -
The student will be able to:
  1. demonstrate an understanding of basic design principles.
  2. assess form, content and technique when solving visual problems.
  3. demonstrate a working knowledge of graphic design software applications.
  4. create digital comprehensives for class presentation and critique.
  5. exhibit an understanding of the disciplines of graphic design.
  6. develop and demonstrate self-directed learning strategies.
  7. give written presentations on topics related to graphic design.
  8. transform visual communications into graphic presentations for a culturally-diverse marketplace.
3. Special Facilities and/or Equipment -
  1. A lecture room equipped with an instructional computer, high-resolution color monitor, projection system, scanner, print output device, software, and network connectivity. Lighting and wall space suitable for displaying and critiquing hard copy output and projected images.
  2. An integrated or separate facility with student workstation configurations to include hard drives; color monitors; mice or electronic drawing tablets; keyboards; scanners; print output device, software, and network connectivity.
  3. When taught via Foothill Global Access: on-going access to computer with java-script enabled Internet browsing software, media plug-ins, and relevant computer graphics applications.

4. Course Content (Body of knowledge) -
  1. Thinking and communicating visually
    1. Visual literacy
    2. Visual communication
    3. Creative problem solving
  2. Design principles
    1. Form and content
    2. Composition and space
    3. Line, shape and texture
    4. Color and value
    5. Typography
    6. Layout
  3. Comprehensive layouts and production tools
    1. Vector drawing software
      1. Toolbox
      2. Menu items
      3. Palettes
      4. Drawing techniques
    2. Image editing software
      1. Input techniques
      2. Toolbox
      3. Menu items
      4. Palettes
      5. Image manipulation techniques
    3. Graphic design hardware
      1. Scanners and digital input devices
      2. Electronic drawing tablets
      3. Print devices
  4. Visual Culture
    1. Visual communication in a global marketplace
    2. Artistic contributions by individuals from diverse cultural backgrounds
5. Repeatability - Moved to header area.
 
6. Methods of Evaluation -
  1. Completed student projects
  2. Full class critiques
  3. Written research findings
  4. Final portfolio review
7. Representative Text(s) -
Landa, Robin, Graphic Design Solutions, Cengage Learning 2010.

8. Disciplines -
Graphic and Interactive Design.
 
9. Method of Instruction -
Lecture, Discussion, Electronic discussions/chat, Laboratory, Demonstration, Group discussions.
 
10. Lab Content -
Comprehensive exploration of digital production tools
  1. Vector drawing software
    1. Toolbox
    2. Menu items
    3. Palettes
    4. Drawing techniques
  2. Image editing software
    1. Input techniques
    2. Toolbox
    3. Menu items
    4. Palettes
    5. Image manipulation techniques
  3. Graphic design hardware
    1. Scanners and digital input devices
    2. Electronic drawing tablets
    3. Print devices
 
11. Honors Description - No longer used. Integrated into main description section.
 
12. Types and/or Examples of Required Reading, Writing and Outside of Class Assignments -
  1. Example of required reading assignment:
Lesson 2 - Read pages 1-15 and 52-53 in Graphic Design Solutions
  • Example of required writing assignment:
  • Lesson 2 - Write 200-300 words explaining how asymmetry can make a design more dynamic.
    13. Need/Justification -
    This course is a required core course for the AA and Certificate of Achievement in Graphic & Interactive Design. This course transfers to CSU/UC.


    Course status: Active
    Last updated: 2012-03-21 15:59:07


    Foothill CollegeApproved Course Outlines