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Effective: Fall 2012
MUS 66DMAKING MUSIC WITH THE APPLE IOS4 Unit(s)

Grade Type: Letter Grade, the student may select Pass/No Pass
Not Repeatable.
FHGE: Non-GE Transferable: CSU
4 hours lecture, 1 hour laboratory. (60 hours total per quarter)

Student Learning Outcomes -
  • A successful student will create an original mix via manipulation of pre-defined audio elements using software on an iOS-based mobile device.
  • A successful student will create a unique musical work incorporating synthesized sound and audio recordings using software on an iOS-based mobile device.
Description -
Study of music creation applications and practices on Apple iOS-based devices (iPod Touch, iPhone, iPad). Primary emphasis on music sequencing, music performance, audio distribution and music theory. Secondary emphasis on audio sampling, recording and mixing. iOS-compatible audio, MIDI and video interfaces. USB and wireless syncing. Inter-app protocols such as AudioCopy/AudioPaste and Virtual MIDI.

Course Objectives -
The student will be able to:
  1. Demonstrate an understanding of numerous Apple iOS-based musical applications. B. Demonstrate practical usage of iOS apps in the disciplines of music sequencing and performance.
  2. Demonstrate practical usage of iOS apps in the disciplines of audio recording, sampling and distribution.
  3. Discuss music theory as related to iOS music creation.
  4. Demonstrate knowledge of iOS device music-related peripheral hardware.
  5. Demonstrate knowledge of music-based iOS inter-app protocols.
Special Facilities and/or Equipment -
  1. When taught on campus: Classroom sound equipment for compact discs, overhead projector, DVD player.
  2. When taught via Foothill Global Access: Ongoing access to computer with e-mail software and capabilities; E-mail address; Javascript enabled Internet browsing software.

Course Content (Body of knowledge) -
  1. Generative and Environmental Apps.
    1. Introduction.
      1. Demonstration and application of Bloom app.
    2. Advanced.
      1. Demonstration and application of Mixtikl app.
      2. Demonstration and application of RJDJ app.
  2. Performance Apps.
    1. Introduction.
      1. Demonstration and application of Bebot app.
      2. Demonstration and application of SoundPrism app.
    2. Advanced.
      1. Demonstration and application of MorphWiz app.
      2. Demonstration and application of LoogSeq app.
  3. Grid-based Sequencing.
    1. Introduction.
      1. Demonstration and application of SoundGrid app.
      2. Demonstration and application of PixelWave app.
  4. Apple GarageBand app.
    1. Demonstration and application of Smart Instruments.
    2. Demonstration and application of Audio Sampling.
    3. Demonstration and application of Linear Sequencing.
    4. Demonstration and application of Audio Recording.
    5. Demonstration and application of Audio Mixing.
  5. Demonstration and application of distribution methods for iOS-derived content.
    1. Synchronization with desktop computers.
      1. USB synchronization.
      2. Wireless synchronization.
      3. Cloud-based synchronization.
    2. Demonstration and application of SoundCloud app and Web site.
  6. Demonstration and application of iOS-compatible hardware interface devices.
    1. Audio interfaces.
    2. MIDI interfaces.
    3. Video interfaces.
  7. Demonstration and application of iOS music-related inter-app protocols.
    1. AudioCopy/AudioPaste.
    2. Virtual MIDI.
Methods of Evaluation -
  1. Written examinations on specific apps and disciplines, as well as general knowledge of iOS operation and protocols, as related to music creation.
  2. Creation of sound examples in various apps.
  3. Discussion of current and future capabilities of iOS software and hardware.
  4. Weekly Web-based research projects.
Representative Text(s) -
All written materials provided by instructor.

Disciplines -
Commercial Music Music
 
Method of Instruction -
Lecture, Discussion, Web research, Electronic discussions/chat, Musical performance, Laboratory, Demonstration.
 
Lab Content -
  1. Develop workflows for iOS-based music creation.
  2. Design arrangements of audio samples.
  3. Create musical compositions and sequences.
 
Types and/or Examples of Required Reading, Writing and Outside of Class Assignments -
  1. Write a review of an iOS music application.
  2. Read the blog of an iOS music app developer.