Foothill CollegeApproved Course Outlines

Fine Arts and Communication Division
MUS 66DMAKING MUSIC WITH THE APPLE IOSFall 2012
4 hours lecture, 1 hour laboratory.4 Units

Total Quarter Learning Hours: 60 (Total of All Lecture, Lecture/Lab, and Lab hours X 12)
 
 Lecture Hours: 4 Lab Hours: 1 Lecture/Lab:
 Note: If Lab hours are specified, see item 10. Lab Content below.

Repeatability -
Statement: Not Repeatable.

Status -
 Course Status: ActiveGrading: Letter Grade with P/NP option
 Degree Status: ApplicableCredit Status: Credit
 Degree or Certificate Requirement: AA Degree
 GE Status: Non-GE

Articulation Office Information -
 Transferability: CSUValidation: 11/25/11

1. Description -
Study of music creation applications and practices on Apple iOS-based devices (iPod Touch, iPhone, iPad). Primary emphasis on music sequencing, music performance, audio distribution and music theory. Secondary emphasis on audio sampling, recording and mixing. iOS-compatible audio, MIDI and video interfaces. USB and wireless syncing. Inter-app protocols such as AudioCopy/AudioPaste and Virtual MIDI.
Prerequisite: None
Co-requisite: None
Advisory: None

2. Course Objectives -
The student will be able to:
  1. Demonstrate an understanding of numerous Apple iOS-based musical applications. B. Demonstrate practical usage of iOS apps in the disciplines of music sequencing and performance.
  2. Demonstrate practical usage of iOS apps in the disciplines of audio recording, sampling and distribution.
  3. Discuss music theory as related to iOS music creation.
  4. Demonstrate knowledge of iOS device music-related peripheral hardware.
  5. Demonstrate knowledge of music-based iOS inter-app protocols.
3. Special Facilities and/or Equipment -
  1. When taught on campus: Classroom sound equipment for compact discs, overhead projector, DVD player.
  2. When taught via Foothill Global Access: Ongoing access to computer with e-mail software and capabilities; E-mail address; Javascript enabled Internet browsing software.

4. Course Content (Body of knowledge) -
  1. Generative and Environmental Apps.
    1. Introduction.
      1. Demonstration and application of Bloom app.
    2. Advanced.
      1. Demonstration and application of Mixtikl app.
      2. Demonstration and application of RJDJ app.
  2. Performance Apps.
    1. Introduction.
      1. Demonstration and application of Bebot app.
      2. Demonstration and application of SoundPrism app.
    2. Advanced.
      1. Demonstration and application of MorphWiz app.
      2. Demonstration and application of LoogSeq app.
  3. Grid-based Sequencing.
    1. Introduction.
      1. Demonstration and application of SoundGrid app.
      2. Demonstration and application of PixelWave app.
  4. Apple GarageBand app.
    1. Demonstration and application of Smart Instruments.
    2. Demonstration and application of Audio Sampling.
    3. Demonstration and application of Linear Sequencing.
    4. Demonstration and application of Audio Recording.
    5. Demonstration and application of Audio Mixing.
  5. Demonstration and application of distribution methods for iOS-derived content.
    1. Synchronization with desktop computers.
      1. USB synchronization.
      2. Wireless synchronization.
      3. Cloud-based synchronization.
    2. Demonstration and application of SoundCloud app and Web site.
  6. Demonstration and application of iOS-compatible hardware interface devices.
    1. Audio interfaces.
    2. MIDI interfaces.
    3. Video interfaces.
  7. Demonstration and application of iOS music-related inter-app protocols.
    1. AudioCopy/AudioPaste.
    2. Virtual MIDI.
5. Repeatability - Moved to header area.
 
6. Methods of Evaluation -
  1. Written examinations on specific apps and disciplines, as well as general knowledge of iOS operation and protocols, as related to music creation.
  2. Creation of sound examples in various apps.
  3. Discussion of current and future capabilities of iOS software and hardware.
  4. Weekly Web-based research projects.
7. Representative Text(s) -
All written materials provided by instructor.

8. Disciplines -
Commercial Music Music
 
9. Method of Instruction -
Lecture, Discussion, Web research, Electronic discussions/chat, Musical performance, Laboratory, Demonstration.
 
10. Lab Content -
  1. Develop workflows for iOS-based music creation.
  2. Design arrangements of audio samples.
  3. Create musical compositions and sequences.
 
11. Honors Description - No longer used. Integrated into main description section.
 
12. Types and/or Examples of Required Reading, Writing and Outside of Class Assignments -
  1. Write a review of an iOS music application.
  2. Read the blog of an iOS music app developer.
13. Need/Justification -
This course is a restricted support course for the AA degree in Music Technology.


Course status: Active
Last updated: 2013-03-11 13:34:24


Foothill CollegeApproved Course Outlines